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A glowing turquoise magic circle in dark water

Chapter Three

Abilities & Spells

The archive's index of power, and what each power costs.

Abilities and skills

Each card is one power, with its symbol and its description.

Bubbles rising in blue light

ᚠ Tidebreath

He can hold his breath and move through deep water as if it were air.

A silver blade in dark water

ᛉ Cold Steel

A trained hand with blade and spear, favouring patience over speed.

A scholar reading runes

ᚦ Lore of the Deep

He reads old runes and knows the history written into stone and water.

Spells

Written in the archive's margins, cast only when needed.

Turquoise light rising from hands

ᚷ Tide Ward

A shield of cold water that turns aside the first blow.

Violet magic smoke

ᚹ Veil of Silence

Quiets his steps and his voice, so the watchers see only shadow.

A wave crashing under moonlight

ᚺ Drowning Gate

Calls a wave to rise where he points. Very costly, rarely used.

Combat techniques and special powers

A warrior's stance in mist
  • Riposte of the Tide: counters an attack in the moment after it misses.
  • Anchor Step: plants his feet and cannot be moved for a single breath.
  • Silver Tithe: a special strike that draws a little strength from the one struck.

Limitations and weaknesses

Power in this archive always has a price.

Every spell draws on his breath, and deep magic leaves him cold and slow for hours afterwards.

Iron and sunlight weaken his wards, and he cannot hold the Drowning Gate for long.

Some runes he cannot yet read. Those gaps are where the next chapter will begin.

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